The Open System plugin allows any actor to be opened, closed, locked, or unlocked through a simple component-based setup. Define one or multiple openable points on any actor, with smooth animation, customizable transform targets, and lock state support. Works standalone or with the included flexible interaction system.
Note: This plugin relies on the Gameplay Interaction System which is included with this plugin. As part of it, you will also need the Gameplay Ability System and Enhanced Input System if you use interactions.
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Key Features
Universal Open System: Open, close, lock, or unlock any actor in the world.
Multiple Open Points: Define several openable parts per actor (e.g. doors, drawers, panels).
Smooth Open/Close: Optional interpolation with duration and curves.
Custom Transform Targets: Use absolute or relative opened transforms.
Interaction System Integration: Trigger open/close/lock/unlock via interactions using the included Gameplay Interaction System.
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