The Carry & Drop System allows any actor to carry and drop other actors or Instanced Static Meshes (ISM) in the world. Objects can be placed freely or onto other actors, with tag-based restrictions and optional abilities while carrying for custom behavior. Perfect for survival and simulation games needing advanced carry mechanics.
Note: This plugin relies on the Gameplay Interaction System which is included with this plugin. As part of it, you will also need the Gameplay Ability Sytem and Enhanced Input System.
Key Features
Universal Carry & Drop System: Any actor can carry and drop other actors or ISMs.
Tag-Based Carry Restrictions: Control what can be carried using gameplay tags.
Instanced Static Mesh Support: Carry multiple instances efficiently.
Stacking: Easily implement stacking mechanics.
Gameplay Abilities Integration: Carry object using interaction, and carried objects can grant abilities to the carrier.
Drop Targeting: Aim precisely where objects are dropped with visual feedback.