The Timer System is a fully-replicated framework for creating, controlling, and monitoring any number of gameplay timers from a single component. Configure the timers once and reuse them everywhere. Perfect for shooters, survival, strategy, or simulation projects that rely on cooldowns, build times, wave spawns and more.
Key Features
Multi-Timer: Configure and manage all your timers from one component.
Gameplay Tag Control: Start, pause, resume, and clear timers individually or in groups using tags.
Custom Event Thresholds: Trigger events at specific progress points.
Debug UI: Visualize and test timers easily with the included debug widget.
Network Replicated: Timers replicated among all clients.