Grubycommander - Medieval Modular Cloth Vol. 1 - MetaHuman Compatible

Medieval Modular Cloth Vol. 1 - MetaHuman Compatible

Give your MetaHuman characters an authentic medieval look with this high-quality, modular outfit. Specifically developed for the Unreal Engine, this asset uses a parametric design to seamlessly and automatically adapt to any body shape within the MetaHuman Creator.

This pack is designed for Modular Outfit Building, allowing you to combine different parts to create unique character variations.

Key Features at a Glance:
  • Dynamic Fit: The outfit automatically adapts to any MetaHuman body shape thanks to its parametric design.

  • Modular System: Build your own look by combining the base garment with different boots and headwear.

  • Body Mask included: Advanced masking prevents body parts from showing through the mesh (clipping).

  • High Detail: Equipped with 4K textures for crisp, realistic medieval surfaces.

  • Performance Optimized: Low-poly design optimized.

  • Bonus Content: Includes a Sword and Scabbard as static meshes to complete your character’s equipment.

  • Easy Integration: Automatic weight-painting for uncomplicated and quick use.

Content Breakdown:
  • Master/Base Garment: OA_MedievalModularCloth1.mhpkg

  • Modular Attachments:

    • 2 Boot Variants: OA_Boot_1.mhpkg and OA_Boot_2.mhpkg

    • Hood/Cowl: OA_Hood.mhpkg (can be added or removed)

  • Weaponry: Static Mesh Sword and Scabbard (free bonus assets).

Please note:

The environment, background, and props shown in the preview renders (such as the stone walls, wooden floor, chains, and wheels) are for presentation purposes only and are NOT included in this package.

This asset pack contains exclusively the following items:

  • 1x Base Modular Cloth Garment (Tunika & Pant - Master Mesh)

  • 2x Different Boot Variants

  • 1x Optional Hood / Cowl

  • 1x Medieval Sword & Scabbard

Installation Instructions:

Please follow these steps to successfully import the modular parts into the MetaHuman Creator:

  1. Download the files from this FAB listing.

  2. Create Folders: In your Unreal Engine Content folder, create a folder called Outfits.

  3. Structure: Inside Outfits, create subfolders for the individual parts (e.g., MedievalModularCloth1, Boots_V1, Hood_V1).

  4. Import Master: Drag the OA_MedievalModularCloth1.mhpkg into the corresponding folder.

  5. Import Modular Parts: Unpack the “Attachement” folder and drag the .mhpkg files for the boots and hood into their respective folders.

  6. Apply in MHC: In the MetaHuman Creator, drag the respective WI_… files into the Outfit Clothing section and double-click to apply them to your character.

  7. Sword: The sword and scabbard are static meshes and can be attached to your character’s sockets manually.

:shield: Community Roadmap:

Your feedback drives new content!

For every 5 Reviews, I will release a new free Modular Asset for this collection.

Help the project grow and get more free content for your medieval world!