gRPC integration in UE5 - how to use

I have found a solution starting from GrpcWrapper, the plugin offers only a module where you can write grpc code (import the library), TurboLink is more powerfull. I used the method async() with ClientReadReactor like this example.
To handle the events i have used AsyncTask

if (OnGrpcStatusResult.IsBound())
{
	AsyncTask(ENamedThreads::GameThread,
		[this, GrpcResultCode]
		{
			OnGrpcStatusResult.Execute(GrpcResultCode);
		}
	);
}
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