Growing user / technical reviewer frustration with Unreal Engine games?

Hello,

i am curious if anyone shares the opinion of this Digital Foundry video:

It’s about the Callisto Protocol and it points out a problem that seems to be hard to overcome even for professional teams like Striking Distance.

The problem of “shader compilation stutter” on PC is not a new one, but i think if even professional teams aren’t able to get it right on release date should smaller teams even try?

To make it clear: I think UE is a fantastic engine and Epic is doing great work to make this high level technology “affordable” for small teams / individuals!

What do you think?

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