Hi,
I would like to animate trees on a terrain and use Houdini/HDA to control the speed, randomize pattern, size, etc.
Is that possible in general?
I made a cheap animation some time ago where an animated b/w map controls the size and models of the trees and emits smoke in Softimage/ICE: https://youtu.be/42giu2twppw?t=418
Is something like that possible in UE4 (by creating a HDA in Houdini) and could you tell me, what keywords I have to search for? Maybe there are any tutorials about that topic?
Thanks alot,