I am new to this forum…3d artist from Austria.
I dont know if I am allowed to post this here - if not, I apologize and to the admins, please delete this posting.
I work in the arch-viz field for over a decade now. Earlier this year I got into UE4. I also work as artist for Turbosquid.
The last few days I spent countless hours converting my 3dsmax catalgoue into UE4 assets…quite exhausting…and not barely done.
Attached you find the link to my models.
Over a hundret models, mostly furniture from known designers like +Halle, Flexform or Molteni&C
This will be an ongoing project for the next few weeks trying to provide an even bigger catalogue of UE4 assets for ArchViz-UE4-artists.
You should show an image of your lightmaps on turbosquid. We can’t know if they’re really optimized for ue4.
Are you baking high poly to low poly+normal maps for those furniture? I think you should explore this method because your models still appear a bit high poly for being ‘‘optimized’’ for real time.
I will try to update my description to make those point more clear.
Showing the Lightmap might be a good idea too.
The original mesh is from 3dsmax. I updated every mesh and reduced the polycount trying to keep the shape and details as much as possible.
The assets use normal maps…nothing is baked in 3dsmax.
The images show the asset after lightbaking in UE4.
It would definitely be a good idea to post a picture of the model with lighting only and the light map UVs and mention the resolution being used. No one wants to spend hours baking chairs that only look good with a 2048 light map.