group scale everything together

Hello, is there a way to group scale everythign together and stop it looking either like this or distorted. The problem is my “houses” are to big and i want to scale them down to player size without doing everything manually. Thank you in advance

Hi Atomic, Welcome to the Forums.

This is happening because when objects scale, they scale from their Origin. (The location of the Arrows Widget when selecting a mesh)

Try making what you’re trying to scale all children of a parent object and then scaling the parent.