Is there way to call “GroupActor” functionality from c++ code?
Thanks,
Is there way to call “GroupActor” functionality from c++ code?
Thanks,
Good question! Same problem here! Who know which is the best way to obtain this?
GroupActors is a construct of the editor, not the engine. I don’t think you can. If you want to do something like this create a blueprint or c++ actor and use several ChildActorComponent to have a group of actors act as one.