So I made a much smaller version of a Bronto, so it seems… like an offspring. But the ground still shakes like its an adult. Does anyone know what I could do to fix that?
I admit to being brand new to Unreal Editor, but it looks to me like you’re going to have to subclass/duplicate the animation classes (there’s several for the bronto (sauropod)) and remove the camerashake from them, for your new animal.
Sauropod-Move-Fwd has 4 camera shakes in it, alone.