Ground Plane Rotation and Translation Numeric Input, etc.

Nice work on this guys, getting some great results. One thing that would be handy is definitive xyz translation and rotation inputs. Having the ability to rotate in the viewport is great but what I’m finding is that in most instances I need to rotate 180 on X or want to tweak the Y(Z rotation in CR) numerically. Something similar to the channel box in Maya or Mudbox’s transformation tools. It would also be nice to be able to move the pivot to the new ground and set Y as up as opposed to Z when working in a VFX pipeline. If this exists already then maybe you could point me in the right direction as I haven’t been able to find it in the help docs. Thanks.

I’d like this to be optional :slight_smile:

since i’m using 3dsmax its z-up.

Yes, optional would be best. Most CAD based stuff is still Z up. Actually if you could set the up direction @ export that would be ideal.

Chris MacLean wrote:

Nice work on this guys, getting some great results. One thing that would be handy is definitive xyz translation and rotation inputs. Having the ability to rotate in the viewport is great but what I’m finding is that in most instances I need to rotate 180 on X or want to tweak the Y(Z rotation in CR) numerically. Something similar to the channel box in Maya or Mudbox’s transformation tools. It would also be nice to be able to move the pivot to the new ground and set Y as up as opposed to Z when working in a VFX pipeline. If this exists already then maybe you could point me in the right direction as I haven’t been able to find it in the help docs. Thanks.

I second the above quote. This would be a very useful feature. On export we have the option of defining our transform. It would be great if orientation wasn’t kept between different softwares, to at least have the option of defining our rotation on export too. Is this possible?

We really need this. I need to output my georeferenced scene with small numbers. There doesn’t seem to be any easy way to do this at the moment.