This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya.
Render time 13h for 2626 frames.
Sampling - 1 Spatial и 32 Temporal AA.
Baby - 548, Main - 74 151, Ponytail - 19 957
Will make more, when I understand how to increase the viewport FPS =) For usual hair in Arnold - I use 400K hairs =) for better quality and a thin realistic look.
Still fighting with DoF and don’t understand how to make it less blurry =) and make autofocus in cinematic. Waiting for the answer from Epic.
You can read about my fight with Unreal Engine settings for Movie Render here - https://ue4alembichairqa.blogspot.co…ndervideo.html
Special thanks to Charles from Epic Games for his help with Render Settings and fight with crazy flickering in shadows.
Project page - https://www.artstation.com/artwork/B15xL9
I created hair in Ornatrix Maya, then exported it to Alembic and imported it with Groom Plugin.
Shading/texturing/rendering - Unreal Engine 4.26.1
Character, eyelashes, brows were prepared by the client.
Deadline for this hairstyle - 5 days + 3 days to transfer the hair to another character.