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Grooming/Lookdev (realtime hair) - UE4 (2021)

This is my personal project, which I did in my spare time from work. I used Ornatrix in Maya to create the hair. Then I exported everything in Ox Alembic format and imported it into Unreal Engine 4.26.2 using the Groom Plugin.

Haircount for this video - 120K and 70 CV points per guide. I didn’t use LODs for this scene.

Artstation page - https://www.artstation.com/artwork/L30z3A

I’ll show you soon how to transfer it to Metahuman.

I still don’t like how DoF works on hair and what happens with sampling. I am trying to fix this issue with Epic Games.

That’s all =)

Thank you and have a great day
Best regards,
Andrew.