I have a problem with Grooms in an animation or sequence.
While the groom looks great in a static pose or during decent head movements, it becomes a problem during root-animation.
Now, when I put my metahuman with its groom into a sequence and add an animation to it (walking forward, very little head movement) the groom becomes more and more like this:
Both pictures were taken at the same frame in the same sequence.
@Charles, as you were interested in this type of bug in another thread of mine, would you be interested in this project to have a look into? I can zip it up for you and upload it somewhere.