groom strands culling in Lit view

Hi, I’m testing groom with my own character but I have culling issue.
In < Path Tracing view >it looked fine but in < Lit view> the hair’s gone when you far away from the character.
If you put only groom asset in the scene is also fine. The binded blueprint gets wired.

If it’s Metahuman then the LODsync maybe the c

ause but I don’t have LOD sync this time. I only have LOD 0.

Here’s what I’ve tried :

Select BP in the outliner > select SkeltalMesh >

Allow Cull Distance Volume UNCHECK
Never Distance Cull CHECK
Ray Tracing Group Culling Priority 0 - Never cull (Just in case)

I did the same thing in the Groom which is in lower hyerarchy