Groom only conforming to physic asset at root

Hey there,

I’ve got a character simulating with a hair groom, when I move the physics asset on the head, the groom is responding to it, but only at the root of the groom (where it’s attached to the mesh) meaning that my hair isn’t clipping into the mesh at the root, but it is along other points of the hair, where it clips into the head or face of the character.

Is there a way to have the whole strand conform to physics assets?