Thank you for posting the solution to this problem!
I’ve tried adding the whole actor versus adding a single strand of groom asset in the level, both methods seem to work (groom hair physics simulated without problem) in packaged game.
Thank you for posting the solution to this problem!
I’ve tried adding the whole actor versus adding a single strand of groom asset in the level, both methods seem to work (groom hair physics simulated without problem) in packaged game.