I was testing my game on Mac and readying it to package for Mac, but the groom doesn’t seem to show up at all. The abc file is valid, and I’m on a M1 Max. My groom works fine in editor on my PC, though when packaged for PC the physics is not working for some reason.
It looks like there were issues with grooms on Mac a few years ago when searching. Has anyone found a solution for this? Does Epic have a solution? Any ideas?
yes , I confirmed again today , and same file export from Maya xgen, I tested the file to a Unreal 5.3.2 in a Parrellels Desktop Windows 11 pro. the strands are showing up. just the same file in Mac Unreal 5.3.2 is not working.
Same here, groom for UE5 doesn’t work for Mac OS. M2 Max here. When correctly importing the .abc file when you open it in editor it shows nothing. I hope they can fix this! It’d be a major update. But for now I have to change my projects workflow