Groom hairs disappear as you move away from the character

As I mentioned in the title, I have a felt-like groom object that I made in blender and transferred to unreal for my character. I bind it to the character and everything works fine, but as I move away from the character, the groom hairs disappear, starting from the shortest, and are visible when I get closer. I know it is not a LOD problem, there is another problem.


If the groom is a component with Physics, then maybe see if changing the Tick Groupd in the Component Tick of the groom in the Details window: set Tick Groups combobox to a different update such as “Post Update Work”. ah you move the camera not character…then it is maybe some LOD or material setting after all