Hi everyone! I’m having a problem with Unreals “groom” and after debugging and googling a ton, I have no fix. I was hoping maybe someone here could help me out.
I have a “groom” hair working great on my model… however the real-time hair physics of the hair only works in the editor window. When I go into “simulate” and I look at it through an unreal camera the hair is stiff as a board and doesn’t move at all, however it is still moving while looking at the editor view-port window. Is there some setting I have to enable on the cameras so it can see the hair physics?
To sum it up, my question is why does the groom physics work in the editor but not when looking through a camera?
Thanks in advance for any help or guidance you might be able to provide for me!
Below is a video of the issue/concern I am talking about