The problem I found is within the “stable spring emitter”, with the emitter update.
Distance culling does not work.
File Path: \ HairStrands \ Content
The system I chose: StableSpringsSystem
Do you have the same problem?
Do any of you know how to solve the problem?
Or
Does one of you know a way to change the hair simulation, dynamically (on and off), in the game, with the distance to the camera
In advance, thank you very much.
Marlon
Okay questions have been answered.
To all who are interested in: how to get 34 players with Groom Hair Simulation “active” and with +40 FPS.
leave a comment below and I’ll try to explain ^^’
Yes, please, I’d like to know. With just 1 character I’m receiving the error :
Couldn’t find file for package
/HairStrands/Emitters/StableSpringsSystem
requested by async loading code.
NameToLoad:
/HairStrands/Emitters/StableSpringsSystem
Hi. Iv’e got the same error.
@Zwibbelmonch were you able to advise what you did to resolve this? I’m trying to build for a multiplayer game.
@anonymous_user_89aad16d , did you ever find a solution?
cheers
June
(June)
September 1, 2022, 7:03am
5
Could you tell me how you solved it?
Charko01
(Charko01)
April 20, 2023, 12:30pm
6
If you are working with Metahuman, try to cook the Metahuman folder additionally under project settings. To me it worked.