Groom floating above head

My character hair no matter what i do floats above the meshes head and when i add a binding component the groom goes further away both were made together in blender


which is the meshes default location when put into the blueprint

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Under “sockets” set the “parent socket” to head. Better still create a head socket and use that as the parent and you can move the groom to fit.

Taking a guess at what might have happened is you create the groom in Blender as to fitting the character but when an asset is imported Unreal uses world origin 000 so you need to move the groom to 000 in Blender else you get the offset when added as a component. Same problem with the rotation as the forward vector of the character BP is not the same as it is in Blender but you just need to rotate to match the capsules forward vector.