groom failed problem

hello everyone, sorry if I have the wrong section.
I tried to import some hair into unreal, created in blender, but I get these errors back when I go to create the binding. Can anyone help me? Thanks

LogHairStrands: Error: [Groom] Binding asset could not be built. The target skeletal mesh could be missing UVs.
LogHairStrands: Error: [Groom] Binding asset could not be built. Some strand roots are not close enough to the target mesh to be projected onto it.
LogHairStrands: Error: [Groom] The binding asset (untitled_NewMetaHumanIdentity_bartoli_FaceMesh_Binding) couldn’t be built. This binding asset won’t be used.

Did you solve the problem? I found this question while searching the Internet because I had the same problem. :scream:

Same problem here, did you found a solution ?