Blender 4.27 to Unreal 5.4.4 Color not working. Possibly the root UV.
On Import, the menu looks like this in 5.4.4
I followed the video here, but it is not working. It is just single color fur instead of the texture sample. (distortion?)
EDIT: Indeed there is a bug in my .abc file. Color and Roughness are missing on import. I still cannot say what exactly caused the problem, but this was the solution: I created a new curve - fur via shift-A menu. Than I took the new material that was created along the fur-object and replaced the material of my actual fur. It seems that the material was bugged or not working as it should. Maybe because I edited the fur material on my fur. Once replaced, it is working as it should.
I have the same problem and though it was connected with OS, but as I can see from your root folder you are running it from windows, so itās not connected with OS. Investigatingā¦
Can someone verify that this works in blender 5.0 ? It seems to have problems with scale in certain cases (x100) and modifiers (interpolation!). if Modifiers are not applied, it will corrupt the alembic file [curve point order is a mess, can crash Unreal engine, on import to blender the order of the curves are messed up). Although hair profile modifier did not corrupt the hair.
EDIT: After an initial test i deleted the folder of the addon as suggested in the manual and re installed version 16 from gumroad. But that still not helping