Good afternoon
I've been exploring hair simulations in UE for quite a while, and got stuck on a certain point. When binding your groom to ALEMBIC cache with ROOT UV on your groom - it gives an error because of UV's (despite the fact that everything is correct in case of UV's and other properties).
BUT, when removing root UV from groom - binding works just fine.
Other observation that I’ve made - is that groom WITH root UV binds fine to Skeletal Mesh. So My question is - is there an option to bind your groom WITH root UV to ALEMBIC cache? Thank you!