Hi there,
I’m trying to get a Groom Binding to work within an asset but everytime UE5 crashes!
I can create correctly a Groom Binding with a Geometry Cache and add a Groom to the Groom Asset in a Groom Component, at this moment everything works fine as i can see the groom in the viewport.
But once i drop the Groom Binding in the proper Groom Component slot , UE freeze and then suddenly crash.
This is the log in the crash report
Assertion failed: bInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12View.h] [Line: 786] Uninitialized D3D12View size 40
UnrealEditor_D3D12RHI
UnrealEditor_HairStrandsCore
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I’m also trying another workaround:
import the abc file as Skeleton Mesh then bind the groom with a Skeleton Mesh. It seems to work but once in play the groom is completly broken, it’s still animated but with a very weird transformation.
in UE427 the binding seems to work in both way!!!
Have you guys any suggestions? something else that I could try?
Thank you!
p