Groom Binding moves hair forward slightly.

I follow the exact same steps in UE4.27 and UE5.1 to import an Alembic Groom from Blender into Unreal (whether it be binding within a BP or directly from the details panel). In 4.27 the hair is bound perfectly to the face. In 5.1 it is offset. Transforming the location doesn’t help, and neither does moving the pivot point. Making the groom a child to a socket before binding makes no difference. This seems like a bug. Anyone know how to fix this?

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I have the same issue, Did you solve this problem?

Did anyone figure this out? Mine is rotated and I can’t find how to fix the rotation once the binding done

U can reimport the asset and put 90 degrees in one of the x y or z