Hi there, everyone.
I’ve been trying to make customed character from Metahuman base in UE 5.6. This is what I did:
- Export the metahuman meshes to FBX.
- Modified in Blender using this guide: https://www.youtube.com/watch?v=F7N3IrHef0c&t=1778s. But instead of using the modified mesh as shape key and set value to 1, I deleted the basis shape key and made the modified mesh the basis.
- Open the old Skeleton Mesh, set the number of LOD to 1 (basically remove all LOD).
- Import back the mesh using Reimport Mesh With New Files.
- Reapply the materials.
Upto this point, eveything works fine. I can then add these skeleton meshes to the Blueprints and scenes.
However, whenever I create a Groom Binding to bind hair to the head, the position is all wrong. It always fit the hair under the chin.
Can anyone please point me to the right direction? How can I fix this?