Groom Asset Help

I’m working with groom assets I’ve created through Blender, using methods I’ve found through most tutorials on the subject. Unfortunately, though, I’m experiencing a unique issue I can’t seem to find when I search online, where, when I bind the groom asset to my character via the created Binding Asset, Unreal alters the haircut to be largely different than the pre-bound groom asset. This issue also takes place when I simulate the groom, though, I’m unsure why. I’ve ensured that “Support Compute Skin Cache” is on in my project, as well as “Skin Cache Usage” being enabled on my character, however, that doesn’t seem to alleviate the issue at all. It doesn’t appear to be a material-related issue either. Any help is appreciated! I’ve attached a couple of images of what I’m experiencing, and labeled them for what happens pre-sim/pre-binding and post-sim/post-binding.