so I just noticed when I’m applying Animation Blueprint to the character this happens to the GroomComponents.
Added the 2 Grooms in C++ and attached them to the head socket using AttachmentName FString.
I’m following a course to do it but the guy in the video didn’t encounter the same problem when applied the animation.
I Double checked the code many times and visited all forum discussions related to grooms or anything mentioned above.
didn’t find anything so asking for help here
here’s the before/after of the situation :
Before
After
