GritForm3D - Sneakers for MetaHumans │ Casual & Athletic Shoes │ 9 Curated Colorways │ 4K PBR

Solve the footwear problem for your modern MetaHuman characters. This asset provides a universal, perfectly-fitting base shoe with maximum versatility, designed from the ground up for real-time production.

KEY FEATURES:

· Authentic Construction: Captures the true structure, complex knit texture, molded saddle, and sole detail of a premium athletic shoe.

· Perfect MetaHuman Fit: Parametric rigging and body mask guarantees a flawless, clipping-free fit across all body types. Real world scale.

· Curated Color Palette: Includes 9 production-ready colorways: Two-Tone, Pure White, Black/White, Navy, Olive, Maroon, Light Brown, Tan, and Wolf Grey. Each variant includes intentionally matched sole and lace colors for a cohesive design.

· 4K PBR Texturing: Base Color, Occlusion, Roughness, Normal. Authentic fabric for cinema-quality results.

· Built for Performance: Built for real-time with 5,804 vertices (for the pair) and clean, animation-ready topology. Ready for cinematics and gameplay.

Perfect for: AAA game development, cinematic trailers, virtual production, serious indie projects, and professional ArchViz.

Installation instructions:

  1. Download the .mhpkg from this FAB listing after purchase

  2. Create a folder called "Outfits" in your content folder, if you don't already have one.  (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)

  3. Create a folder in "Outfits" called "GF3D_CasualSneakers"

  4. Drag OA_GF3D_CasualSneakers.mhpkg into your new "GF3D_CasualSneakers" folder.

  5. Drag WI_OA_GF3D_CasualSneakers into the Outfit Clothing section in MHC and double click to apply it.

I downloaded the .mhpkg and dragged the outfit asset into metahuman creator to add it onto my metahuman but it does not conform to the feet. It is clipping through it. I’m using a standard body type as well and im in 5.6