Equip your MetaHuman with a combat-ready headgear system. This high-cut helmet with integrated communications headset delivers authentic protection, realistic detail, and seamless integration — ready for modern military projects, FPS games, tactical shooters, high-end cinematics, and hero character loadouts.
Color Variants: Olive, Coyote, Black
Ballistic sunglasses shown in demo images are available separately
KEY FEATURES:
· Authentic High-Cut Design: Accurate rails, shroud, padding, and chinstrap — ready for NVG mounts and accessories.
· Real-Life Scale: Real life proportions, correct fit, no floating or scaling guesswork.
· Fully Modeled Interior: Detailed internal padding and shell — the helmet looks complete even when shot off or removed in cinematics.
· Integrated Communications Headset: Articulated ear cups, flexible headband, and realistic padding for a complete combat look.
· Perfect MetaHuman Integration: Parametric asset. Rigged and skinned to the MetaHuman skeleton.
· 4K PBR Textures: High-resolution maps (Base Color, Normal, Occlusion, Roughness, Metallic) for realistic wear and material response.
· Built for Performance: Built for real-time with 40,199 verts. Ready for cinematics and gameplay.
Part of the GRITFORM3D Ecosystem: Mix and match with our uniforms, goggles, and future add-ons — all designed to work together seamlessly.
Installation instructions:
Download the .mhpkg from this FAB listing after purchase
Create a folder called "Outfits" in your content folder, if you don't already have one. (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)
Create a folder in "Outfits" called "GF3D_HighCut_Combat_Helmet_System"
Drag OA_GF3D_HighCut_Combat_Helmet_System.mhpkg into your new "GF3D_HighCut_Combat_Helmet_System" folder.
Drag WI_OA_GF3D_HighCut_Combat_Helmet_System into the Outfit Clothing section in MHC and double click to apply it.