Elevate your character's wardrobe with the definitive digital sweater. Meticulously crafted to deliver uncompromising realism and perfect MetaHuman integration, this crewneck is engineered as a foundational layer for civilian scenes.
Complete the look: This sweater is shown worn with Chino Pants, part of the GritForm3D interchangeable system.
KEY FEATURES:
· Authentic Detail & Drape: Captures the true look and feel of a heavyweight knit—from the cable texture to the natural shoulder drape—ensuring your characters look lived-in, not digital.
· Perfect MetaHuman Integration: Parametric rigging guarantees a flawless, clipping-free fit across all body types. No scaling issues, no guesswork.
· Authentic Color Palette: Includes 7 production-ready colorways (Charcoal, Black, Olive, Navy, Brown, Stone, Beige).
· 4K PBR Texturing: Base Color, Occlusion, Roughness, Normal. Authentic fabric for cinema-quality results.
· Built for Performance: Built for real-time with 5,774 verts and clean, animation-ready topology. Ready for cinematics and gameplay.
Perfect for: AAA game development, cinematic trailers, virtual production, serious indie projects, and professional ArchViz.
Installation instructions:
Download the .mhpkg from this FAB listing after purchase
Create a folder called "Outfits" in your content folder, if you don't already have one. (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)
Create a folder in "Outfits" called "GF3D_CrewneckSweater"
Drag OA_GF3D_CrewneckSweater.mhpkg into your new "GF3D_CrewneckSweater" folder.
Drag WI_OA_GF3D_CrewneckSweater into the Outfit Clothing section in MHC and double click to apply it.