- This varies but it shouldn’t take longer than a few minutes of gripping and releasing. It seems to happen when gripping and releasing both controllers, I haven’t tested too thoroughly so it may happen with only one.
- You should only need either axis events or action ones, not both, I simply put both in to show that it happened regardless of which way the input was handled.
I have also noticed recently that if the grip input gets stuck on and I exit the editor and restart, even with a different project, and play again it is still stuck. This may mean that it is a bug with SteamVR or something else outside of Unreal, but I can’t say for sure.