DevBlog #39: Progression spells, Arcane points, and 50% off sale.
Greetings all! This week’s DevBlog is focused on the upcoming new spells and Arcane points system that will be released with the Free-to-Play update. I would also like to point out that Grimoire is 50% off as a part of the Lunar New Year sale. If you want to support development please consider purchasing a copy for yourself or maybe gift a copy to a friend!
Grimoire’s Free-to-Play system will mostly be based around the game’s six classes. Owners of the game at the time of the transition will be automatically granted all of the game’s classes. Free users will receive one class and then can purchase more through the Steam store or by using Arcane points. As a part of this new F2P system players will be able to earn Arcane points… These points are an ingame currency and are gained by playing the game. Their primary use will be to purchase classes and spells.
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We have been working on the spell progression system for a long time and we are very excited to finally give out some more details. Here is how it will work: Each class starts off with the current four Active spells and one passive spell. As you play the game you will earn Arcane points which can then be used to unlock one of eight new active spells per class (48 total). These new spells are designed so that players can further customize each class to their preferred play style and role. Want to change Lightning into a short range burst DPS class? You can do it! Find Fire boring as an area damage class? You can change it to a single-target direct damage focus! With the new spells you can mix and match to create entirely new combinations or multi-role classes.
The four active spells for each class usually follow this basic pattern:
Spell(1) (left click) is short ranged but high damage.
Spell(2) (right click) is your general use spell and can often be charged.
Spell(3) (Q) is a more unique/advanced/class-specific spell and can often be re-triggered.
Spell(4) (E) is your “ultimate” spell and usually has a long cooldown.
The new progression spells will also generally follow this same pattern and so each class will gain two new Spell(1)’s, two new Spell(2)’s, etc. You will also find that some new spells are similar to the original starting spell but with a different purpose in mind. We have designed them to fit a variety of sub-classes and roles but we are also extremely excited to see what you all come up with!
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As we get closer to the F2P/Progression patch we will be releasing even more details about specifics of the new spells. I hope that this has at least provided an interesting peek at our plans and the future of the game. Please let us know what you think in the comments and don’t forget the game is on sale for the next 48 hours!
-Brent