UDK has some grid options for scale, location and rotation. Works fine.
But on my 10x10 km map with grid options turned off and being far from the map center, when moving objects they seem to be positioned on the grid. Not on all axes, sometimes only on one axis. It seems somewhat random.
Everything works fine if I work in the center of the map, but this happens when I’m moving objects in the extremes of the map. It is as if it loses precision at a greater distance from the center.
In the properties of the object I can move it by modifying the Location values manually. But it’s hard to work in this way.
Does anyone know if there is a way to fix it?