Grid location in ue4 scene not matching with Blender.

Hi, I’m working on an arch viz scene in which I use blender to create my models. I then need to import like a wall into unreal and when I enter the grid coordinates of the same wall into ue4 have it be in the same location as it is in my blender scene. What’s actually happening is that the objects are in completely the wrong location when I use the exact same coordinates from blender. How do I fix this.

In the Blender exporter, you need to define forward as X+, up as Z+. But then in UE4 it’s still inverted about the Y axis (you could manually invert the Y scale but you might have issues). So maybe somebody else has a better answer?