Grid idea

I was noticing the max quads unreal developers are working with according to there system build, i do have a idea suggestion which would benefit a lot of developers to increase quad amount from 8,000 by 8,000 to 16,000 to 16,000 also increase the amount of components as well also striving to increase quad amount eventually achieving one day in the future up to 64,000 quads by 64,000 quads which would be quite spectacular size for Landscaping also varse oceans as well, would be something to see also the size of the lightmass importance would also needs to be expanded as well, also without sacrificing quality of photorealism.