Grid Creation Systems

@Thunder_Owl Sure, you can follow these steps to get it up and running in your project:

  1. Create a child blueprint based on BP_GridCreator_Rectangle.
  2. Open the new blueprint and add the following function to it:


Just make sure to set the value of the Spawn Actor Class variable to the building class that you want to spawn.
  1. Finally, in the Event Begin Play, we’ll just remove the default grid visualization & instead call this new function.

And that’s all there is to it. Just drag the new blueprint into the level, maybe increase its Grid Count, press Play and you should have something similar to what I had shown in the earlier screenshots. You can change the final index of the For Loop to control how many randomized buildings are placed in the level.

I’ve not been active on social media lately, so I missed out on all the updates on Twitter & Youtube. Will check out the video after work.