ShooterGame sample. After bouncing few times there is a timer to make it explode, still visible after explosion, why?
When you spawn the explosion, do you destroy the grenade?
At the moment of the explosion you can toggle the visibility of your entity, and destroy.
Yes, but seems it takes some time to affect the components
I was assuming destroy makes invisible the components immediately. As suggested what i did is to make the components invisible before the explosion, but now I have another problem, the explosion happens in one place and the grenade disappears in a different place, is it possible to sync both places when grenade uses physics?