Hallo everyone i hope you are good, im trying to create a grenade system when i throw the grenade it will create a force from the explosion that will destroy the wall that i want to destroy. For some reason the force apply to the other actor(cube or me ) but not from the wall. Here is my logic tell me pls help me if u can also i don’t know if its something from the walls settings
I can’t say for sure, but if the wall is a static mesh, I don’t think it wood responded to physics, I think it would need to be an actor with physics enabled, first maybe check if it is a static mesh if it can simulate physics and it’s collision is setup accordingly
I have done all of them also i have double checked the physics the collision i almost used all of the options once the grenade explodes the wall instead of getting destroyed its just flowing from the map. Its Static Mesh maybe its better if i create the wall in blueprint also on the static mesh i have checked enabled physics for the grenade
Id try creating an BP actor class for this and give that a go, id bet you have better results
I fixed it finally
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