Hello!!
First of all, I really want to get more into unreal engine (We can do it full time since our project is locked on Unity3D, but any new projects :D), but I keep trying to follow the tutorials and they all belong to older code base. Then I try to go and check the documentation, and there’s literally TOO MUCH, I have no clue where to start:
For example:
I was trying to create a simple power up code, but it seems like the constructor was not generated, then the name of the precompiled header of the game also changed (it added a “private” after the project name. Then after trying to use the SubObjectPtr, the compiler tells me this has been deprecated and that I should be using pointers, so I start using pointers. Then after creating my constructor, it keeps saying that the function can’t be overloaded because it’s already defined. And now, I am a getting a linking error…
My point is, how am I supposed to know all these details, it becomes very frustrating trying to just “guess”
Thanks in advance
JP