Greenleaf Vision - GV Procedural Vegetation: Conifer Tree Presets

๐ŸŒฒ THE WORLD'S FIRST CONIFER TREE PRESET ASSET ๐ŸŒฒ

These are 100% custom-built presets created from scratch - not Quixel's default examples! These presets give you the exclusive opportunity to use the new Foliage Voxel technology! This makes it the only conifer asset on the FAB store that enables this feature together with wind animation.


Please note for included skeletal/static meshes:
Available in both low poly (1-10 million triangles) and high poly (9-100 million triangles) versions.
Choose the version that fits your performance needs! All meshes work seamlessly with Quixel's Season and Wind Blueprint systems.

๐ŸŽ EXCLUSIVE BONUS CONTENT

Leave a review and get rewarded! Join our Discord server and create a ticket in the 'gift' channel to receive:

  • 1 additional tree with 27 unique variations

  • several additional spruce foliage instances (additional branch variations)

  • 1 Blueprint combined with PCG graph for flexible spline-based tree placement on landscapes

  • Optimized specifically for skeletal mesh distribution

  • Perfect for creating natural-looking forest lines and treelines along roads or paths

Simply join our Discord, leave your review, and claim your bonus content!


๐Ÿ’ฌ Discord Server Support


What You Get:

๐ŸŒฒ 75 Unique PVE Conifer Presets

  • Fully editable procedural tree structures

  • 20 distinct Spruce tree types in 75 variations

  • Create Spruce, Pine, Fir, and other conifers by swapping needle foliage instances

  • Multiple needle styles: hanging, stiff, dense, sparse

  • Dead tree variants included for added realism

  • Infinite variations through node-based customization

๐Ÿ“ฆ Massive Export Library

  • 218 Skeletal Meshes (Low & High Poly versions)

  • 203 Static Meshes (Low & High Poly versions)

  • Multiple density and style variations pre-exported

  • Dead tree variants included

๐ŸŽฎ Ready-to-Use Setup

  • 1 configured Data Asset with procedural vegetation presets

  • 4 Foliage Instances (High & Low Poly needle branches)

  • Wind Demo Map included

  • Overview Map for easy asset browsing

โšก Full Nanite Foliage Support

  • Perfect for Nanite Foliage in UE 5.7

  • Optimized performance with Low Poly versions (1-10M triangles)

  • Cinematic quality with High Poly versions (9-100M triangles)

  • Compatible with Quixel's Season and Wind Blueprint systems

  • Use your own custom foliage instances - Full flexibility to replace with your own needles!

Key Features

โœ… Full Control - Adjust gravity, remove branches, control bone density

โœ… Foliage Distributor Presets - Varying density and scale

โœ… Custom Foliage Support - Replace with your own foliage instances anytime

โœ… Skeletal & Static Export - Choose your workflow

โœ… Wind Animation Ready - Hundreds of bones for realistic movement

โœ… Override Distribution Options - Fine-tune density, scaling, angles, placement

โœ… Dead Tree Variants - Realistic dead and dying conifers included

โœ… Needle Style Variations - Hanging or stiff needle configurations

Perfect For

  • Open world environments

  • Forest creation

  • Architectural visualization

  • Nature scenes

  • Game development

  • Film & cinematics

  • Witcher-style dark fantasy environments

Technical Requirements

  • Unreal Engine 5.7

  • This product supports Nanite

  • In your project settings, be sure to search for and enable "Nanite Foliage (Experimental)"

  • Procedural Vegetation Editor Plugin (must be enabled!)

  • Product uses 'PCG' plugin

This asset does not include custom Season or Wind Blueprints, but works seamlessly with Quixel's existing Season and Wind Blueprint systems.

Note: Landscape and environment assets shown in screenshots are not included!

Why Choose This Asset?

๐Ÿ† First commercial conifer preset pack for Procedural Vegetation Editor

๐Ÿ† Complete flexibility without external tools

๐Ÿ† Massive variety out of the box (75 presets!)

๐Ÿ† Professional workflow integration

Get Started in Minutes

1. Customize your tree with intuitive nodes

2. Export as skeletal or static mesh (Low or High Poly)

3. Place in your scene with full Nanite support

Transform your forest creation workflow today!

Disclaimer: Pretty new to unreal | I recently picked up your pack to use in a game im working on, but im having an issue where if I attempt to load pretty much anything regarding the conifers, including the demo levels, I get stuck on โ€œwaiting for skinned assets to be readyโ€. Do you know a fix for this?

Hello.
This is completely normal and not an error.
For example, on the overview map, on the first load, 136 Skeletal Mesh cache files need to be created, which can take an unusually long time. The loading bar often wonโ€™t move for a while, but your CPU is working at full capacity (you can check this in Task Manager).

Just wait it out, even if it looks like the program is frozen. Itโ€™s best not to let your CPU perform any other intensive tasks in parallel. The second time you open it, it only takes a few seconds!

This is unfortunately unavoidable with this type of complex Skeletal Meshes with Nanite Assemblies (still experimental in UE 5.7). In return, youโ€™ll get the best performance and an enormous variety of trees.
Epic will surely optimize this in future UE versions.

Just be patient, the map will load.

Thank you for the info, looking forward to implementing this vegetation on my map.