What You Get: ๐ณ 30 Unique Megaplants Tree Presets
Fully editable procedural tree structures
The following tree types are possible: Aspen, Beech, Black Alder, Hazel, and Maple
Infinite variations through node-based customization
๐ฆ Massive Export Library
Multiple density variations pre-exported
๐ฎ Ready-to-Use Setup
2 configured Data Assets with procedural vegetation presets
โก Full Nanite Foliage Support
Perfect for Nanite Foliage in UE 5.7
Optimized performance
Use your own custom foliage instances - Full flexibility to replace with your own leaves!
Key Features
โ Full Control - Adjust gravity, remove branches, control bone density โ Foliage Distributor Presets - Varying density and scale โ Custom Foliage Support - Replace with your own foliage instances anytime โ Skeletal & Static Export - Choose your workflow โ Wind Animation Ready - Hundreds of bones for realistic movement โ Override Distribution Options - Fine-tune density, scaling, angles, placement
Perfect For
Open world environments
Forest creation
Architectural visualization
Nature scenes
Game development
Film & cinematics
Technical Requirements
Unreal Engine 5.7
Procedural Vegetation Editor Plugin (must be enabled!)
Compatible with Nanite Foliage system
In your project settings, be sure to search for and enable "Nanite Foliage (Experimental)"
Important: This asset does not include textures or foliage instances.
Why Choose This Asset?
๐ Complete flexibility without external tools ๐ Massive variety out of the box ๐ Professional workflow integration
Well done on getting in early with this. Do you plan to add other tree-type presets within this product, or will they come as separate products? If the latter, can you give a rough idea of what/when โฆ. many thanks.
Please note for included skeletal/static meshes: Extra low poly leaves were used to keep the triangle count as low as possible! As a result, the trees have an average triangle count of 1-2 million triangles. For high poly leaves, skeletal/static meshes can be generated using Quixel foliage instances, as shown in the tutorial video.
Hello. Currently, I am only creating trees and bushes. I will have to conduct some experiments with grass first. That will be at a later date and would then be a separate asset. Thanks.
There is an issue after changing some settings and presets, my branches are being generated on the entire tree. Trunk and all. Is this a bug or am I missing something. When I first open the editor this isnโt a problem. Itโs when I start playing around with the nodes and settings that this occurs. Help please
Hello. Sorry for the late reply. It really depends on your specific settings here. Even one incorrect setting can trigger this problem. The presets are now also compatible with version 5.8. There, youโll find significantly more customization options for specific details and additional benefits. The update has been available since yesterday. For further assistance, feel free to join the community Discord.