Hello. I have an issue with composition… a basic set-up. it should be not very difficult, but I might be missing something. I am trying to bring a real subject into an Unreal Engine 5 world.
I made use of the documentation for Composition as well as several online resources. I am using Cam Link 4K to bring my Fujifilm XT-4 video into the world and it works fine. I use that media source as input for my media_plate. I also have a cinematic camera that is being used as a CG element.
The material for the composition itself has two nodes that have the same name as the media_plate and the cg element, with another Over node in between that connects to the final Emission Color node (which is of Post Processing type). I also use a Keyer to get rid of the background.
The problem is that everything is transparent… If I put a mannequin in front of a wall and get rid of the color of the wall, the mannequin is see through… while the unreal engine 5 scene is seen properly. What am I missing? Timeline issues, project setup…? If you need I can attach images. Thank you.