Ok so i have been looking around this forum for 2 days and haven’t found a thread that covers this. Basically I have a fully animated character (full combo) in 3ds max. It starts from idle > attack1 > attack2 > attack3 > returns to idle. In game, I want a combo system which the player can input click, or click > click, or click > click > click. So if there is one click, attack 1 would play, and then return to idle. If there is 2 clicks, attack 1 would play, then attack 2, then return to idle. You got the idea. The problem is, if I dont use blendspace, when there’s one click, attack 1 would play, and then transitions to return idle without smooth animation, because I didn’t animate the ‘return idle’ state to match all of the 3 attacks’ ending animations. So how do I implement this combo animation? A link to a tutorial would be much appreciated.
This one is perfect for what you want
Thank you guys…Ill definitely look into those. For now, I managed to accomplish half of what I want. So the animations are all working fine EXCEPT, the input has to be ‘left mouse held down’. I have no idea how to switch it to click based combo. For example, If i want to unleash a combo, I have to hold the button, not click it 3, 4 times.
I forgot to mention, the two links are perfect. Those are exactly what I was looking for…kudos to you guys!!!