Super fast synchronization
No need to collapse effectors
Easy to edit even after syncing
This is a huge boost for anyone using the C4D + Twinmotion workflow — highly recommended to check it out!
Previously, syncing C4D to Twinmotion required converting everything into polygon objects, saving a separate C4D file, and then importing and refreshing it manually.
Now, everything has changed!
After thorough testing, the official Direct Link plugin released by C4D enables seamless and accurate synchronization to Twinmotion.
Here is the official download link for the plugin: