I am not a C++ expert nor a unreal engine expert but for now 6 month I am trying to prototype an application I would like to use to work with advertising agency …there is a lot to do about virtual products…but I need some advanced options.
So I’d try first with blueprint and discover the float/double precision problem…then I try to make it in C++ but it’s much more complicated for me as you can consider me as an “artist” and not a programmer. I also tried to use math expression too but some of my data are like 0.000000000875 and so in float the result is 0 which is not possible…and multiply the value by 1000000 then divide the result is not possible as the algorithm is very complicated.
also small bug ? math expression can’t start with a negative value like -2.79…
So…to make it shorter : I can see that you would like Architect, Enterprises, Engineers to use more UE4 but I think they also need double precision … at least to make calculation and then convert the result to float if there is no other solution. So please can you do something here ? And if there is already a solution please make it more visible because after hours of search on the web I didn’t find a solution…all I find is obsolete or useless
This said I love UE4.Thanks !