Like minecraft, i’m thinking about, how to handle a great amount of cubes, in my case i want 2 x 2000 cubes.
I search the way to have a correct frame per seconds, it’s for a tiny mode in a multiplayer game.
if anyone have great support to read or maybe a documentation that i don’t check, would be wonderfull !
i only need that the cubes can be breakable, can support collision of the players only.
yeah i have noticed, thoses videos, and i have also tried for HISM, but i render simple cubes, well i’ll go ahead to test the 3 different way, thank you, i’ll uptade this post after if i found the best way !
As always @Everynone you’re everywhere !! thank you
How you know all of this, well this is by far the most smarter way to build my cubes, you learn me “2D GridExecutionMacro” thank you for that, i continue to explore basic ones and your idea, i will use the linetrace in FPS mode to break the cubes.
Thank you for your time !!
i’ll let the topic open during my search.