Great Amount Of Meshes into a Level

Hello, devs !!

Like minecraft, i’m thinking about, how to handle a great amount of cubes, in my case i want 2 x 2000 cubes.
I search the way to have a correct frame per seconds, it’s for a tiny mode in a multiplayer game.
if anyone have great support to read or maybe a documentation that i don’t check, would be wonderfull !
i only need that the cubes can be breakable, can support collision of the players only.

Cheers !!



Look into Hierarchical Instanced Static Meshes.

This is a good watch:

Just to get a gist of how things work and what is possible. The next step would be to look into:


in my case i want 2 x 2000 cubes

You could easily do a couple millions. But conditions apply, ofc.


Not sure if applicable in your case, but this is a good read / skim:

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yeah i have noticed, thoses videos, and i have also tried for HISM, but i render simple cubes, well i’ll go ahead to test the 3 different way, thank you, i’ll uptade this post after if i found the best way !
As always @Everynone you’re everywhere !! :wink: thank you

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See if this can kickstart it all:

  • this builds 1000 cubes:

  • the player can take them apart:

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WOW !!!

How you know all of this, well this is by far the most smarter way to build my cubes, you learn me “2D GridExecutionMacro” thank you for that, i continue to explore basic ones and your idea, i will use the linetrace in FPS mode to break the cubes.
Thank you for your time !!
i’ll let the topic open during my search.

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